![]() ![]() When it comes to the overall layout of the Ishimura, the story, art direction, and gameplay design, Motive doesn’t stray far from the 2008 version, and it doesn't need to. ![]() "The improvements on offer here are substantial, but no remake could succeed to this extent without a rock-solid foundation. Newcomers and hardcore Dead Space fans will get the most out of the experience, but this is now the quintessential way to play one of the survival horror genre's best." - Richard Wakeling Inverse - 10/10 The new side quests might leave a lot to be desired, but every other addition contributes to a remake that stays true to its progenitor while also improving upon it in a number of ways. The generational leap isn't as grand and so much about it feels inherently familiar to the 2008 original, such is the way EA Motive has weaved its changes into the Dead Space mold. But getting pretty tired from all the remakes.Ĭritic reviews added by Koterminus, Tim Janssen, Utritum, Sarwar Ron, Patrick Bregger, Alaka."It's impossible to expect the Dead Space remake to be as transformative as something like the Resident Evil 2 remake was. ![]() Both in characters drama and the boss fight, seems more clumsy. Last chapter is somewhat anticlimactic in its direction. Same goes for some characters or perfomances (Kyne & partially Hammond). Some story bits were changed for the worst. Old soundtrack has been remixed in some places. Shooting sections (and boss fights to some degree) were greatly improved. Security Levels system, which encourages backtracking to open new areas. ![]() No loading screens, semi-open world (ship), added couple of side-quests for uncovering more info about side-characters. Overall little balance changes here and there are welcome. Devs tried to encourage players to use weapons other than plasma cutter more. Added some references to other titles in the series. Characters are given more screen time, which they do not waste and trying to actually develop more. ![]()
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